1) New C# scripting! 2)Massive Loop supports both C# and Lua now. 3) New docs pages 4) Website Navigation 5) Fixes and improvements.

  • Massive Loop now adds broad support for C# scripting in Unity. This marks the first release in Massive Loop v2.0. which will contain other large, new features.
  • The C# scripting supports most complex data structures (dictionaries, lists, hash tables).
  • The new SDK engine will support more assets from unity asset store out of the box, while still sandboxing them.
  • All of the components and features usable in Lua are already or will soon supported in C# (syncVars, events, cloud variable, ML Grab, ML sync and more).
  • A new docs page (docs.massiveloop.com) that can provide examples both in C# and Lua. You can preview it here: https://massiveloop-sdk.github.io/docs-2/
  • Please note that Lua is still supported. Just select your choice of language on your world or avatar descriptor.
  • MLSDK appears to lose reference to the ML browser after updating
  • Fixed a confusing error where many cloud variables are submitted for world or server variables.
  • New installed MLSDK does not have reference to the local installation of the ML browser.

  • Keyboard rendering under the avatar browser in VR mode. Layering of the system UI adjusted so its not affected by post processing in VR model.
  • Fixed error where occasionally causing persistent climbing on respawn.

This was one of a few large updates we have planned for summer of 2024. Stay tuned for the next one. Happy 4th!