1)Dynamic Bone, 2) Avatar Emotes, 3) Upgrade to Unity 2022.3.18f1.

  • Upgraded to Unity 2022.3.18f1, Updated input system to 1.7.0, OpenXR plugin to 1.9.1.
  • Emotes: https://docs.massiveloop.com/avatars/EmoteMenu.html
  • Avatar Dynamics, (well, dynamic bones under the hood)!
  • Contact pages now display user thumbnails and will not halt when loading (excludes recent tab).
  • Player can view other player’s equipped avatar from the profile viewer.
  • Clicking on creator name in avatar detail page will now display all the avatars that the creator has uploaded
  • Clicking on world reset button now resets the player properties fixing locked grabbers and lasers.
  • Bug fixes: Avatar Spawning in DM
  • FBT pelvis rotated for remote player
  • Fix for not loading default avatar when avatar load failed, disabled mouse movement when in VR, hand laser not showing when in loading scene
  • Fix the Bug where the FBT tracker disconnection causes avatar lower body to get twisted
  • User can lock spawn point location for keyboard and will properly resize based on the avatar.
  • Added soft cover for round images to reduce visual artifacts.
  • Faster loading on images and improved caching process.
  • Screen fading in and out is no longer bound to the avatar but the player.
  • Pressing inputfield area in desktop mode will no longer block interactions.
  • World search returns the proper associated data.
  • Player interaction will no longer “lock up” when player is removed from a station via script
  • Update and overhaul the World Analyze tool.
  • Add Lua API for reflection probe:https://docs.massiveloop.com/api/ReflectionProbe/index.html
  • Add Lua API support for RenderTexture, Texture: https://docs.massiveloop.com/api/RenderTexture/index.html
  • Support for BoneDynamics in lua: https://docs.massiveloop.com/api/MLBoneDynamics/index.html
  • Fixes to make it work with New unity version.
  • no changes
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We’ll be announcing another release shortly. Stay Tuned or join our discord for more discussion.