Highlights
1)Dynamic Bone, 2) Avatar Emotes, 3) Upgrade to Unity 2022.3.18f1.
Client
Features
- Upgraded to Unity 2022.3.18f1, Updated input system to 1.7.0, OpenXR plugin to 1.9.1.
- Emotes: https://docs.massiveloop.com/avatars/EmoteMenu.html
- Avatar Dynamics, (well, dynamic bones under the hood)!
- Contact pages now display user thumbnails and will not halt when loading (excludes recent tab).
- Player can view other player’s equipped avatar from the profile viewer.
- Clicking on creator name in avatar detail page will now display all the avatars that the creator has uploaded
- Clicking on world reset button now resets the player properties fixing locked grabbers and lasers.
Fixes
- Bug fixes: Avatar Spawning in DM
- FBT pelvis rotated for remote player
- Fix for not loading default avatar when avatar load failed, disabled mouse movement when in VR, hand laser not showing when in loading scene
- Fix the Bug where the FBT tracker disconnection causes avatar lower body to get twisted
- User can lock spawn point location for keyboard and will properly resize based on the avatar.
- Added soft cover for round images to reduce visual artifacts.
- Faster loading on images and improved caching process.
- Screen fading in and out is no longer bound to the avatar but the player.
- Pressing inputfield area in desktop mode will no longer block interactions.
- World search returns the proper associated data.
- Player interaction will no longer “lock up” when player is removed from a station via script
SDK
Features
- Update and overhaul the World Analyze tool.
- Add Lua API for reflection probe:https://docs.massiveloop.com/api/ReflectionProbe/index.html
- Add Lua API support for RenderTexture, Texture: https://docs.massiveloop.com/api/RenderTexture/index.html
- Support for BoneDynamics in lua: https://docs.massiveloop.com/api/MLBoneDynamics/index.html
Fixes
- Fixes to make it work with New unity version.
Web Interface (massiveloop.com)
Features
- no changes
Fixes
- no changes
We’ll be announcing another release shortly. Stay Tuned or join our discord for more discussion.